Treasure chests are also sprinkled across the landscape, enticing you to complete short puzzles to get their rewarding contents. To the person below me complaining about games requiring steam, maybe you should read the requirements of the game where it clearly states STEAM CLIENT. You’ll travel across the massive worlds and be bombarded by sub-quests, collectibles, and mini-dungeons along the way to major plot points. Of course, getting to the main dungeons is often a challenge itself, if only because you’ll want to take part in Darksiders II’s many distractions. If you aren't chatting with the NPCs in the hub towns or riding Death’s now instantly accessible horse, Despair, through wide-open areas, you'll be traversing dungeons. War also killed a metric fuckton of angels on his detective quest (probably the main reason).
Each area is a wide-open world full of enemies and dungeons to explore. Seriously tho, War and all the 4 horsemen are kind of probably some if not the most bad ass beings in the Darksiders universe, giving both Haven and Hell a run for its money. Death's mission takes him to multiple worlds plagued with a mysterious “Corruption,” including the giant Maker Uthane’s home world (the Scottish giant from the first Darksiders), the Land of the Dead, and the realms of angels and demons. As the duel scythe-wielding masked horseman, you won't be spending as much time confined to Earth as War did. The second rider, Death, sets out on a quest to prove his brother's innocence.
Darksiders II's story takes place shortly after War allegedly brought forth the apocalyptic End War in the first game.